Cass + Marie, ages 7 and 7
Kid-built worlds, parent-backed tools, one family studio.
PC Gamer Studios
Paul, Cass, Marie, Jimothy, and Mal are building a game studio from the living-room floor up: avatar characters, co-op builds, team challenges, dev logs, videos, and the first pieces of a bigger game world.
If we can describe it, we can start building it. AI moves the boring parts faster so the kids stay close to the art, story, jokes, challenges, and strange ideas only they would have made.
Jimothy + Mal, ages 10 and 12
Games, avatars, video drops, dev notes
Studio mission
The studio is the game before the game.
PC Gamer Studios exists to prove that technology can give a family more room to make things together.
Paul is a lifelong coder, hacker, technology enthusiast, maker, and repair-everything builder. He has spent his life figuring out systems, fixing what breaks, and turning impossible-sounding ideas into working things. Now the studio points that energy at a clearer mission: help kids build the worlds they can already imagine.
Cass, Marie, Jimothy, and Mal are not mascots for an adult project. They are the reason the project exists. The studio starts with co-op builds, boys-versus-girls challenges, character reveals, gameplay videos, and individual passion projects. It grows toward a weird, family-made game world with maps, stories, avatars, lessons, and experiments that can be shared instead of locked away.
The mission is not to make kids stare at more software. The mission is to make software get out of the way so kids can create the art, story, play, and life on the other side of it.
What we are making
Character files, team chaos, video drops, and the first scraps of a bigger world.
Character Universe
Cass and Jimothy are revealed now. Paul, Marie, and Mal are queued for future character files.
Team Play
Super Lollies / Team Girlies against Soccer Rockets / Team Blue Boyboy, plus co-op builds where the whole studio works together.
Future Game World
Map-making, digital-twin lessons, drone and photogrammetry experiments, open-source prompts, and reusable learning notes.
Meet the teams
Two squads. Two mascots. One house full of builds.
Cass and Marie, ages 7 and 7
Super Lollies / Team Girlies
Besties, co-captains, chaos engineers. Their mascot is a creepy, vicious, unusually large red-and-black butterfly. Cass is revealed now; Marie's character file is still coming, but her place in the studio is already real.
Jimothy and Mal, ages 10 and 12
Soccer Rockets / Team Blue Boyboy
Fast, loud, competitive, and built for boys-versus-girls challenges. Their mascot is a blue-nosed pitbull. Jimothy is revealed now; Mal belongs on the boys' side of the challenge board from the start.
Character files open
Cass and Jimothy are live. Paul, Marie, and Mal are next in the queue.
Revealed player file
Cass
Age 7. Smart, stylish, cute, and slightly creepy, with a cat-eared avatar, one black eye, one pink eye, red-pink-black-purple energy, and a whole lot of Team Girlies signal.
Revealed player file
Jimothy
Age 10. A calm, clever young mage with orange goggles, blue snake-like eyes, a tan-and-blue adventurer outfit, and a twisted branch staff built for strange little bursts of magic.
Character reveal coming soon
Paul
The adult builder behind the workshop: lifelong coder, hacker, technology enthusiast, maker, and repair-everything problem solver.
Character reveal coming soon
Marie
Age 7. Cass's bestie and Super Lollies / Team Girlies teammate.
Character reveal coming soon
Mal
Age 12. Jimothy's Soccer Rockets / Team Blue Boyboy teammate.
What opens next
The channel plan has doors now.
YouTube
Gameplay videos, co-op builds, challenge cuts, avatar-led updates, dev clips, and launch-day drops.
Character art, mascot moments, sketches, short clips, build snapshots, and visual scraps from whatever the studio is making next.
Family-friendly studio updates, release notes, announcements, and posts for people following the project from the outside.
Studio Log
A permanent notebook for dev diaries, lesson notes, maps, prompts, sketches, credits, and the first scraps from each build.